Apr 15, 2007, 02:47 AM // 02:47
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#21
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Ascalonian Squire
Join Date: Mar 2006
Location: LA
Guild: TLKE
Profession: N/
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Quote:
Originally Posted by MithranArkanere
Hm... I think that your problem may be with moving a lot in the battleground...
I've been lately playing with my Elementalist a lot, so I could not notice it...
But in some areas (not all) they seem no to like to work correctly when the leader moves a lot around, like melee classes do.
They seem to spread much and kite more than is needed.
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Quote:
Originally Posted by prism2525
The thing is that henchmen/heroes DO attack what you are attacking, but spellcasters don't focus their spells on your target. My heroes, for instance, go crazy when they see a ranger monster. they just can't help blasting him with SF until it (or themselves) are dead.
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No and no. Not the problem I was experiencing, but thanks for the feedback. In some recent testing (just before a recent update) I stood still (when you move, yes, your hench and heroes back off) and observed both my spell casters (casting spells AND firing shots from wands and staffs) and my melee fighters attack an enemy which I was not attacking nor at any point had called as a target for several minutes, not just a few seconds. This extreme example rarely happened, but it did demonstrate part of what was driving me nuts. Hopefully a moot point because...
Quote:
Guild Wars Game Update Notes:
Update - Thursday April 5
AI Updates
Improved Hero and henchman response to called targets.
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Thank you.
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